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Macro Reference & Text Commands

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1 Macro Reference & Text Commands on Tue Sep 21, 2010 4:09 pm

These are reference commands used for text commands, emote, macro's, and arg's.

Macro Reference Sheet

*** Please note that I do not take any credit for this, as it was posted by SquareEnix ***

Macros
User-defined macros are automated commands that allow you to record multiple actions and trigger them with a single button or key stroke.

Creating Macros
1. Select Config from the main menu, and then Macros.
2. Move the cursor to one of the slots and push enter to go to the macro entry field.
3. Enter the title and text command, then register your macro.

Triggering Macros
1. Display macro palettes with the Ctrl or Alt key.
2. Select the macro you would like to trigger.


/? /[command_name]
Gives a detailed explanation of specified command. Abbreviations can be used.
If a command name is incomplete or does not exist, similar commands will be listed.

* All names used with these commands must be one word, or in quotation marks.


/say(/s) [mes.]
Sends a message to all PCs within a small radius.

The message will not be displayed if a PC has their [Say] chat filter turned on.


/shout(/sh) [mes.]
Sends a message to all PCs within a large radius.

The message will not be displayed if a PC has their [Shout] chat filter turned on.


/tell(/t) [PC_name] [mes.]
Sends a message to a specific PC within the same World.

This message cannot be seen by any other players.


/party(/p) [mes.]
Sends a message to all members of your current party, regardless of their location.


/linkshell(/l) [mes.]
Sends a message to all members of your active linkshell, regardless of their location.


/echo(/e) [mes.]
Displays a message that only you can see.


/chatmode(/cm) [chat mode]
Set the default chat mode.

>>Example:
/chatmode party
(Changes default chat mode to party chat.)
The default mode will be deactivated after a single message if it is set to Shout.
When setting the default mode to Tell, you are still required to enter the recipient PC's name.
If no chat mode is specified, the current default setting will be displayed.


/action(/ac) [subcommand] [action name] [target]
Uses an action on a specified target.
This cannot be used with actions you have not yet learned, or when restricted by other factors.

>>Subcommands:
main Use main hand action.
off Use off hand action.


/areaofeffect(/aoe) [subcommand]
Toggle between area of effect and single target cast modes.

>>Subcommands:
on Enable areas of effect, disabling single target casting.
off Disable areas of effect, enabling single target casting.
Toggle between area of effect and single target cast modes when no subcommand is specified.


/battlemode(/bm) [subcommand]
Toggles between active and passive mode.

>>Subcommands:
on Switch to active mode.
off Switch to passive mode.
Toggle between active and passive mode when no subcommand is specified.


/battleregimen(/br) [subcommand]
Toggles between Battle Regimen and active mode.

>>Subcommands:
on Switch to Battle Regimen mode.
off Switch to active mode.
Toggle between Battle Regimen and active mode when no subcommand is specified.


/marking(/enemysign) [number (1-Cool] [target]
Set an enemy sign on the specified target. Select the type of sign using a number from 1 to 8.

>>Example:
/enemysign 1

(Set sign type 1 on target.)



/targetpc
Targets the closest PC within a certain radius.


/targetnpc
Targets the closest NPC or monster within a certain radius.


/lockon
Locks on to a target.
Reenter the command to toggle the lock off.


/automove
Continues walking/running in the current direction you are moving.
Move in the opposite direction to cancel.


/wait [wait time]
A macro command for adjusting the pause between commands.
A wait time amount of 1 equals one second.
The maximum wait time allowed is 60.
If the wait time amount is over 60, it will be counted as 0.


/recast [action name]
Displays time remaining until the specified action can be used again.


/item [item name] [target name]
Uses an item on the specified target.
Cannot be used with items that are not in your inventory, or when restricted by other factors.


/equipaction(/eaction) [slot] [action name] [subcommand]
Equips an action to a specified slot.
If an action name is omitted, the action currently equipped to
that slot will be removed. Basic class actions cannot be removed. Slots
are designated by the numbers 1-30.

>>Subcommds:
main Set to main hand.
off Set to off hand.
If a subcommand is omitted, the action will be equipped to the appropriate hand.
Actions usable in either hand will be equipped to the main hand.
>>Example:
/equipaction 10 Provoke
(Equips Provoke to action slot 10.)


/equip [slot] [item name]
Equips an item to a specified slot.
If an item name is omitted, the item currently equipped to that slot will be unequipped.

>>Gear Slots:
main, off, thrown, bag, pouch, head, neck, l.ear, r.ear, body,
shirt, hands, l.index, r.index, l.ring, r.ring, l.wrist r.wrist, waist,
legs, garment, feet


/partycmd(/pcmd) [subcommand]
Executes various party commands.

>>Subcommands:
add Invite targeted PC to your party.
leave Leave your current party.
oust [name] Oust a PC from your party.
disband Dissolve your current party.


/join
Accepts a party invite.


/decline
Declines a party invite.


/names [subcommand]
Turns all name displays on/off.

>>Subcommands:
on Turn names on.
off Turn names off.
Toggle on and off when no subcommand is specified.


/away
Changes your online status to Away.
Your status icon will change.


/logout
Begins the logout process.


/clock
Displays the current time.


/check [target name]
Checks the specified target.


/loot
Opens your Loot List.


/friendlist(/flist)
Opens your Friend List.


/blacklist(/blist)
Displays your blacklist.


/map
Opens the current area map.


/supportdesk(/helpdesk)
Opens the Help Desk menu.


/shadow [subcommand]
Toggle the display of character shadows.

>>Subcommands:
on Enable character shadows.
off Disable character shadows.
Toggle between enabled and disabled modes when no subcommand is specified.


/dusteffect(/dust) [subcommand]
Toggle the display of graphic effects left by characters feet.

>>Subcommands:
on Enable effects made by feet.
off Disable effects made by feet.
Toggle between enabled and disabled modes when no subcommand is specified.


/physics [subcommand]
Toggle realistic physics effects.

>>Subcommands:
on Enable realistic physics effects.
off Disable realistic physics effects.
Toggle between enabled and disabled modes when no subcommand is specified.


/profanity [subcommand]
Toggle the profane language filter.

>>Subcommands:
on Enable the language filter.
off Disable the language filter.
Toggle between enabling and disabling modes when no subcommand is specified.


/scrollingbatttletext(/sbt) [subcommand]
Toggle the display of damage and other combat information.

>>Subcommands:
on Enable graphic combat text.
off Disable graphic combat text.
Toggle between enabled and disabled modes when no subcommand is specified.


/extendeddraw(/edraw) [subcommand]
Extend the range at which graphics are drawn.

>>Subcommands:
on Enable extended drawing.
off Disable extended drawing.
Toggle between enabled and disabled modes when no subcommand is specified.





Last edited by Averros Ancientus on Tue Sep 21, 2010 4:17 pm; edited 3 times in total


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2 Re: Macro Reference & Text Commands on Tue Sep 21, 2010 4:11 pm

/emote(/em) [mes.]
Sends your PC name and message as an emote within a [Say] radius.
This message will not be displayed if a PC has their [Emotes] chat filter turned on.


/sit [subcommand]
Certain emotes have special sitting equivalents.
Also sits your character in a chair if the chair is nearby.

>>Subcommands:
on Switch to a sitting position.
off Switch to standing position.
Toggle between sitting and standing when no subcommand is specified.


/surprised
Act surprised.


/angry
Be angry.


/furious
Be furious.


/blush
Blush with embarrassment.


/bow
Perform a bow


/cheer
Cheer enthusiastically.


/clap
Applaud.


/beckon
Make a beckoning motion.


/comfort
Make a consoling gesture.


/cry
Break into tears.


/dance
Start dancing.


/doubt
Appear doubtful.


/doze
Start dozing off.


/fume
Express disappointment./td>


/goodbye
Bid farewell.


/wave
Wave your hand.


/meh
Act disinterested.


/joy
Express joy.


/kneel
Kneel in respect.


/chuckle
Chuckle in amusement.


/laugh
Burst out laughing.


/lookout
Scan the area.


/me
Motion to yourself.


/no
Disagree.


/deny
Strongly disagree.


/panic
Start to panic.


/point
Point at something.


/congratulation
Offer congratulations.


/psych
Psych yourself up.


/shocked
Act shocked.


/shrug
Shrug.


/rally
Give encouragement.


/soothe
Make a comforting gesture.


/stagger
Stagger for a moment.


/stretch
Stretch.


/sulk
Wallow in self-pity.


/think
Become lost in thought.


/upset
Express disgust.


/welcome
Make a welcoming gesture.


/yes
Nod in approval.


/thumbsup
Strongly agree.


/examineself
Admire yourself.



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3 Re: Macro Reference & Text Commands on Tue Sep 21, 2010 4:12 pm

<hp>
Displays current HP and maximum HP.
Example: 150/200/td>


<hpp>
Displays current HP as a percentage.
Example: 75%


<mp>
Displays current MP and maximum MP.
Example: 75/100


<mpp>
Displays current MP as a percentage.
Example: 75%


<tp>
Displays current TP.
Example: 3000


<t>
Displays current target name.


<me>
Displays your character's name.


<r>
Displays name of most recent /tell sender.


<p0>
Party Member 0. Displays your character's name


<p1>
Party Member 1. Displays name of first party member in list


<p2>
Party Member 2. Displays name of second party member in list.


<p3>
Party Member 3. Displays name of third party member in list.


<p4>
Party Member 4. Displays name of fourth party member in list.


<p5>
Party Member 5. Displays name of fifth party member in list.


<p6>
Party Member 6. Displays name of sixth party member in list.


<p7>
Party Member 7. Displays name of seventh party member in list.


<p8>
Party Member 8. Displays name of eighth party member in list.


<p9>
Party Member 9. Displays name of ninth party member in list.


<p10>
Party Member 10. Displays name of tenth party member in list.


<p11>
Party Member 11. Displays name of eleventh party member in list.


<p12>
Party Member 12. Displays name of twelfth party member in list.


<p13>
Party Member 13. Displays name of thirteenth party member in list.


<p14>
Party Member 14. Displays name of fourteenth party member in list.


<st>
Subtarget


<lastst>
Displays name of last subtarget.


<sign0>
Displays enemy/ally sign 0


<sign1>
Displays enemy/ally sign 1


<sign2>
Displays enemy/ally sign 2


<sign3>
Displays enemy/ally sign 3


<sign4>
Displays enemy/ally sign 4


<sign5>
Displays enemy/ally sign 5


<sign6>
Displays enemy/ally sign 6


<sign7>
Displays enemy/ally sign 7



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4 Re: Macro Reference & Text Commands on Tue Sep 21, 2010 5:11 pm

Orihime

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Behemoth
Behemoth
Awesome reference list. I never macroed at all in FFXI, but now I will be sure to try! Thanks. Very Happy

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5 Re: Macro Reference & Text Commands on Tue Sep 21, 2010 11:16 pm

rustic1

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Onion Knight
Onion Knight
Oh yeah! I'd been waiting for a list of macro commands. My controller is set up just right for both macro lists. Cool

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6 Re: Macro Reference & Text Commands on Wed Sep 22, 2010 9:53 am

Orihime

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Behemoth
Behemoth
Doom controllers! Not a way a PC game is meant to be played. I use K+M all the way baby!

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7 Re: Macro Reference & Text Commands on Wed Sep 22, 2010 2:25 pm

rustic1

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Onion Knight
Onion Knight
You know FF XIV is the first PC game I've used a controller for. Bought it just for the game. Otherwise I use K+M myself. Besides I tried the game with K+M and felt the controller was a lot smother game play. I've one of those nice gaming keyboards.

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