VEP's Pugilist Guide v1.02
DISCLAIMER: UNDER CONSTRUCTION – This is a work in progress and I will update priority lists with each level gained.
Here are some questions that interest me the most and will research thoroughly:
What is the mathematical effect of STR? Is it different per race?
What is the mathematical effect of VIT? Is it different per race?
What is the mathematical effect of DEX? Is it different per race?
Do these stats/modifiers coincide to increase “meta-stats” such as Evasion and TP Skill Damage?
What does INT, MND, PIE do for PGL skills?
What is the mathematical effect of Weapon Optimal Rank and Player Rank?
How does Evasion Rating equate to actual Evasion percentage?
Table of Contents
[101A] What is PGL?
[101B] Races and Stats
[101C] Damage Dealing
[101D] Tanking
[101E] Crafting
[101F] Skills and Gear
Pugilist (PGL) is a Discipline of War melee class that fights with Hand-to-Hand fist weapons and utilizes abilities that decrease enemy accuracy and increase the PGL's evasion. It is similar to the Monk, Ninja, and Thief classes from FFXI. PGLs are primarily a single-target damage dealing class. Some of their attacks have increased effects when attacking an enemy from behind. They have few abilities that allow them to hit multiple enemies. They also have several attacks that increase enmity, increase evasion, decrease party member enmity, and decrease enemy accuracy; it could be assumed that PGL is a viable tanking class.
I'm assuming the stats that will be most beneficial to PGL are STR, VIT, and DEX. From Rank 10 to Rank 13, I did not allocate my stats and I noticed a very minimal difference in damage, evasion, and accuracy. I’m guessing that in the OB, stats do not have much weight or perhaps they have modifiers depending on the weapon rank. It’s difficult to tell the weight of stats with our current gear options, but I’ll do more min/max testing at retail.
Here are the questions that interest me the most:
What is the mathematical effect of STR? Is it different per race?
What is the mathematical effect of VIT? Is it different per race?
What is the mathematical effect of DEX? Is it different per race?
Do these stats/modifiers coincide to increase “meta-stats” such as Evasion and TP Skill Damage?
What does INT, MND, PIE do for PGL skills?
When damaging as a PGL, you should follow this one simple rule: have zero down time.
Skill Priority –Target Attacking You:
IMPORTANT: If possible, always begin the fight with Featherfoot enabled and Light Strike as your first attack.
During the fight, try to utilize Presence of Mind if you have other enemies attacking you.
This increases your chance to do Haymaker.
Priority 1: Use Haymaker whenever possible.
Priority 2: Time your Light Strike prior to enemy attacks so that you can maximize chances of Haymaker and build TP.
Priority 3: Use Seismic Shock every time its cooldown is off, you have 1000 TP, you have 10 MP, and your target is not flying.
Use discretion when not to waste MP. Always line yourself up to hit multiple targets when possible.
Priority 4: Use Concussive Blow every time its cooldown is off, you have 1000 TP, and your Seismic Shock is unavailable.
Note that this skill will stack a debuff on the target that reduces its Accuracy Rating. It does not increase your Evasion Rating.
Priority 5: Time your Heavy Strike and Pummel between enemy attacks in order to build TP.
Skill Priority – Target Attacking Other:
IMPORTANT: Try to attack your target from behind and maximize Blindside at all times. There are skills such as Speed Surge that I’ve yet to test for effectiveness in combat but I’m certain that utilizing other class skills with your PGL will be very powerful and provide higher damage output.
Priority 1: Use Concussive Blow every time its cooldown is off and you have 1000 TP. The goal is to stack the debuff to three times for the benefit of your tank and usage of Victimize.
Priority 2: Use Victimize every time its cooldown is off, you have 2000 TP, and you have three Concussive Blow debuffs on the enemy.
Priority 3: Use Seismic Shock every time its cooldown is off, you have 1000 TP, you have 10 MP, and your target is not flying.
Use discretion when not to waste MP. Always line yourself up to hit multiple targets when possible.
Priority 4: Use Heavy Strike and Pummel between enemy attacks in order to build TP.
PGL tanking is somewhat similar to Ninja tanking in FFXI in that you have to rely on timing your evasive skills as a means to avoid damage rather than nullifying it. As a PGL tank, you will try to maximize your usage of Jarring Strike which creates a large amount of enmity. Depending on the difficulty of the battle, you should tell your allies to give you some time to build up adequate enmity. A preemptive Taunt is usually better than a reactive one. Currently, it is unknown what, if any, stat affects the enmity duration on the taunt debuff; taunts typically last anywhere from 3-10 seconds. I haven’t tried to use other class abilities such as Provoke but I’m sure that inclusion of these abilities will make PGL tanking much more effective. You can also set markers on the enemy with your emote menu – this is a good way to communicate to your party which order
Skill Priority – Tanking:
IMPORTANT: If possible, always begin the fight with Featherfoot and Taunt enabled. Use Light Strike as your primary attack and TP build.
During the fight, try to utilize Featherfoot as well as Presence of Mind if you have other enemies attacking you.
This increases your chance to do Jarring Strike.
Priority 1: Use Jarring Strike whenever possible.
Priority 2: Use Taunt whenever possible. Use your discretion when taunting since some enemies in the fight may be at a different enmity threshold than the one you are currently attacking.
Targeting can prove to be difficult in a hectic fight; set aside some time to practice and experiment with the auto-targeting system to find what works best for you.
Priority 3: Use Concussive Blow every time its cooldown is off and you have 1000 TP.
Note that this skill will stack a debuff on the target that reduces its Accuracy Rating which is different than increasing your Evasion Rating.
Priority 4: Always use Light Strike as your primary attack and TP build, however, you can use Heavy Strike and Pummel between enemy attacks in order to build TP.
Priority 5: Save your Second Wind for when you get into critical situations. Make sure to have good communication with your healers.
DISCLAIMER: UNDER CONSTRUCTION – More information coming soon!
DISCLAIMER: UNDER CONSTRUCTION – This is a work in progress and I will update priority lists with each level gained.
Here are some questions that interest me the most and will research thoroughly:
What is the mathematical effect of STR? Is it different per race?
What is the mathematical effect of VIT? Is it different per race?
What is the mathematical effect of DEX? Is it different per race?
Do these stats/modifiers coincide to increase “meta-stats” such as Evasion and TP Skill Damage?
What does INT, MND, PIE do for PGL skills?
What is the mathematical effect of Weapon Optimal Rank and Player Rank?
How does Evasion Rating equate to actual Evasion percentage?
Table of Contents
[101A] What is PGL?
[101B] Races and Stats
[101C] Damage Dealing
[101D] Tanking
[101E] Crafting
[101F] Skills and Gear
- Introduction: What is PGL?
Pugilist (PGL) is a Discipline of War melee class that fights with Hand-to-Hand fist weapons and utilizes abilities that decrease enemy accuracy and increase the PGL's evasion. It is similar to the Monk, Ninja, and Thief classes from FFXI. PGLs are primarily a single-target damage dealing class. Some of their attacks have increased effects when attacking an enemy from behind. They have few abilities that allow them to hit multiple enemies. They also have several attacks that increase enmity, increase evasion, decrease party member enmity, and decrease enemy accuracy; it could be assumed that PGL is a viable tanking class.
- Races and Stats
Midlander STR 16 VIT 15 DEX 14 INT 16 MND 13 PIE 16 | Highlander STR 18 VIT 17 DEX 15 INT 13 MND 15 PIE 12 | Wildwood STR 14 VIT 13 DEX 18 INT 17 MND 12 PIE 16 | DuskWight STR 15 VIT 14 DEX 15 INT 18 MND 15 PIE 13 | Plainsfolk STR 13 VIT 13 DEX 17 INT 16 MND 15 PIE 16 | Dunesfolk STR 12 VIT 12 DEX 15 INT 16 MND 17 PIE 18 | Sun Seeker STR 16 VIT 15 DEX 17 INT 13 MND 14 PIE 15 | Moon Keeper STR 13 VIT 12 DEX 16 INT 14 MND 18 PIE 17 | Sea Wolf STR 17 VIT 18 DEX 13 INT 12 MND 16 PIE 14 | Hellsguard STR 15 VIT 16 DEX 12 INT 15 MND 17 PIE 15 |
LIT 15 FIR 16 EAR 15 ICE 13 WAT 16 AIR 15 | LIT 18 FIR 15 EAR 14 ICE 16 WAT 13 AIR 14 | LIT 14 FIR 12 EAR 17 ICE 14 WAT 15 AIR 18 | LIT 15 FIR 14 EAR 17 ICE 16 WAT 16 AIR 12 | LIT 17 FIR 14 EAR 16 ICE 13 WAT 15 AIR 15 | LIT 15 FIR 17 EAR 18 ICE 12 WAT 12 AIR 16 | LIT 12 FIR 18 EAR 15 ICE 15 WAT 17 AIR 12 | LIT 16 FIR 13 EAR 14 ICE 18 WAT 14 AIR 15 | LIT 13 FIR 13 EAR 12 ICE 17 WAT 18 AIR 17 | LIT 14 FIR 18 EAR 13 ICE 14 WAT 15 AIR 16 |
I'm assuming the stats that will be most beneficial to PGL are STR, VIT, and DEX. From Rank 10 to Rank 13, I did not allocate my stats and I noticed a very minimal difference in damage, evasion, and accuracy. I’m guessing that in the OB, stats do not have much weight or perhaps they have modifiers depending on the weapon rank. It’s difficult to tell the weight of stats with our current gear options, but I’ll do more min/max testing at retail.
Here are the questions that interest me the most:
What is the mathematical effect of STR? Is it different per race?
What is the mathematical effect of VIT? Is it different per race?
What is the mathematical effect of DEX? Is it different per race?
Do these stats/modifiers coincide to increase “meta-stats” such as Evasion and TP Skill Damage?
What does INT, MND, PIE do for PGL skills?
- Damage Dealing
When damaging as a PGL, you should follow this one simple rule: have zero down time.
Skill Priority –Target Attacking You:
IMPORTANT: If possible, always begin the fight with Featherfoot enabled and Light Strike as your first attack.
During the fight, try to utilize Presence of Mind if you have other enemies attacking you.
This increases your chance to do Haymaker.
Priority 1: Use Haymaker whenever possible.
Priority 2: Time your Light Strike prior to enemy attacks so that you can maximize chances of Haymaker and build TP.
Priority 3: Use Seismic Shock every time its cooldown is off, you have 1000 TP, you have 10 MP, and your target is not flying.
Use discretion when not to waste MP. Always line yourself up to hit multiple targets when possible.
Priority 4: Use Concussive Blow every time its cooldown is off, you have 1000 TP, and your Seismic Shock is unavailable.
Note that this skill will stack a debuff on the target that reduces its Accuracy Rating. It does not increase your Evasion Rating.
Priority 5: Time your Heavy Strike and Pummel between enemy attacks in order to build TP.
Skill Priority – Target Attacking Other:
IMPORTANT: Try to attack your target from behind and maximize Blindside at all times. There are skills such as Speed Surge that I’ve yet to test for effectiveness in combat but I’m certain that utilizing other class skills with your PGL will be very powerful and provide higher damage output.
Priority 1: Use Concussive Blow every time its cooldown is off and you have 1000 TP. The goal is to stack the debuff to three times for the benefit of your tank and usage of Victimize.
Priority 2: Use Victimize every time its cooldown is off, you have 2000 TP, and you have three Concussive Blow debuffs on the enemy.
Priority 3: Use Seismic Shock every time its cooldown is off, you have 1000 TP, you have 10 MP, and your target is not flying.
Use discretion when not to waste MP. Always line yourself up to hit multiple targets when possible.
Priority 4: Use Heavy Strike and Pummel between enemy attacks in order to build TP.
- Tanking
PGL tanking is somewhat similar to Ninja tanking in FFXI in that you have to rely on timing your evasive skills as a means to avoid damage rather than nullifying it. As a PGL tank, you will try to maximize your usage of Jarring Strike which creates a large amount of enmity. Depending on the difficulty of the battle, you should tell your allies to give you some time to build up adequate enmity. A preemptive Taunt is usually better than a reactive one. Currently, it is unknown what, if any, stat affects the enmity duration on the taunt debuff; taunts typically last anywhere from 3-10 seconds. I haven’t tried to use other class abilities such as Provoke but I’m sure that inclusion of these abilities will make PGL tanking much more effective. You can also set markers on the enemy with your emote menu – this is a good way to communicate to your party which order
Skill Priority – Tanking:
IMPORTANT: If possible, always begin the fight with Featherfoot and Taunt enabled. Use Light Strike as your primary attack and TP build.
During the fight, try to utilize Featherfoot as well as Presence of Mind if you have other enemies attacking you.
This increases your chance to do Jarring Strike.
Priority 1: Use Jarring Strike whenever possible.
Priority 2: Use Taunt whenever possible. Use your discretion when taunting since some enemies in the fight may be at a different enmity threshold than the one you are currently attacking.
Targeting can prove to be difficult in a hectic fight; set aside some time to practice and experiment with the auto-targeting system to find what works best for you.
Priority 3: Use Concussive Blow every time its cooldown is off and you have 1000 TP.
Note that this skill will stack a debuff on the target that reduces its Accuracy Rating which is different than increasing your Evasion Rating.
Priority 4: Always use Light Strike as your primary attack and TP build, however, you can use Heavy Strike and Pummel between enemy attacks in order to build TP.
Priority 5: Save your Second Wind for when you get into critical situations. Make sure to have good communication with your healers.
DISCLAIMER: UNDER CONSTRUCTION – More information coming soon!